Where is elissa in runescape
If you want six extra gems a few extra goodies never did any harm to anyone , use your Hammer and Chisel on the throne in the demonic room. Step out of the Portal, grab the Strange Implement that you can find on your right and head back upstairs to the Golem. Apparently, the Golem has been programmed and he can not believe that the Demon is dead without his intervention.
Dip your Phoenix feather in the Black Mushroom ink, use your now Inked Phoenix Feather on the Papyrus where you'll scribble "Your task is done" , and then use the Strange Implement which happens to be a sort of key on the Golem to open his head. Quickly use the Papyrus on him to update his program and Quest Complete! Quests: None. Pick up the Letter lying near the Crates and read it: This letter suggests to go to the Digsite, which is just east of Varrock.
The Statuettes Once you're downstairs, put the Statuette you "borrowed" from the Varrock Museum in the empty slot in the center of the temple. Once you reach there run north and talk to Elissa. Elissa should be at the northern part of it. Walk South to the Exam Center.
And Search the bookcase in the South-East corner. Search it to Find Varmens notes. Read the book or just flip through all like pages. Then go to varrock and talk to the curator. Then Pick-pocket him for a key. Go upstairs and use it on the display case. Use Glory to head back to al-kirid and go back to the desert.
This time when you reach the bridge go north until you reach a wall then go east until you see a desert phenix. Pick a feather from it and go southeast to the ruins of uzar. But the golem can not confirm that the demon is dead. It can not go underground and if it can't see that the demon is dead, he will not accept your word.
The golem will need some new instructions. Walk far to the north-west until you reach the side of a mountain. Wandering nearby is a desert phoenix. Click on the phoenix and you will attempt to pluck a feather from the bird. Failure will result in minor damage and a three second stun. Once you are successful, you will have a phoenix feather in your inventory. Use your pestle and mortar on a black mushroom. As long as you have an empty vial in your inventory, you will receive a vial of black mushroom ink.
If you do not have an empty vial, the ink will spill to the ground and you will lose the mushroom. Use your feather with the vial of black mushroom ink and then use the feather with your piece of papyrus. Note: Make certain to click the mortar and pestle and then click on the black mushroom or right click the mushroom and select use. If you click the mushroom, you will eat it. An empty glass vial is mandatory; you can not use any other type of empty container.
Walk or run south-east back to Uzer. Use the strange implement which is found in the north-west corner of the temple, with the golem and the golem's skull will unhinge and open up. Use the Golem instructions with the golem and the golem will accept his new orders. His task is now complete as well as yours Picture! A: A golem is a mindless automation commonly sculpted from clay, but it may be formed from other materials.
Golems come from Jewish folklore in which a rabbi creates one for the purpose of protection. Traditionally, there are three Hebrew symbols etched on the golem's forehead. From right to left, the symbols are "aleph", "mem", and tet". The three letters form the word "amet" or "life".
If the aleph is erased somehow, the word becomes "met" which is Hebrew for "death". At this point, the golem would immediately crumble into dust. A: If you plan do the Shadow of the Storm quest right after you finish The Golem, you should keep the feather, papyrus, black mushrooms, and strange implement as they are needed again.
As they are all easily obtained from the area around the ruins though, you can choose to drop them if you need the bank space. Stuck on something? Want some more tips? Ask on our forums. Deep in the desert stand the ruins of the once-great city of Uzer, where a lone survivor, an ancient clay golem, forever paces to and fro.
It is badly damaged, and its mind cannot rest until it has completed the task for which it was created. It is up to you to uncover the secret of the lost city, and add the final chapter to a story started in the violence of the Third Age. Step 1 Travel to Uzer. Speak to the Golem. Collect the strange implement, several mushrooms and the letter.
Step 2 Head to Varrock. Head into the chamber now. Find the room with 3 statuettes. That means one of them is missing But since your such a smart person, you realize that you should go to the Museum of Varrock, as they are bound to have something there.
Go talk to the curator. He tells you of the last remaining statuette, and its in a display case. Pickpocket the Curator, get the key, and use the key on the display case. Now go back to Uzer. Go to the chamber where the statuettes are. Place the statuette in the missing spot. Make sure all statuettes are facing north. The Doorway will open up, and now go inside it. You'll see yourself in an eerie room.
You also see a skeleton. Examine the skeleton. If you have your hammer and chisel, go north and find the jewel throne. Use the hammer on the throne and get some sweet gems. Head out of that place now. Talk to the Golem.
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